Built on the novel by Dmitry Glukhovski thriller “Metro 2033″ is the brainchild of a Ukrainian company 4A Games and is based on its own unique graphics technology. The game supports DirectX 11 technology and NVIDIA PhysX. Today, we are interested in this project as a tool for measuring the performance of modern graphics cards.
Our colleagues from the resource PCGamesHardware.com had time to get acquainted with the game Metro 2033 close and shared their impressions of it in the appropriate material.
We begin with comparing the quality of graphics.
Go ahead, use technology tessellation.
forms slightly rounded, of course, not so much as in Heaven Benchmark DirectX 11, but the picture in the Metro 2033 in any event, won by use of technology tessellation.
resurfaces “subsidence» FPS when going from DX9 to DX10, and on DX10 to DX11 tessellation with activation and simulate the effect of depth of field (Depth of Field).
replaced Crysis came a new shooter who can put on the blades of modern graphics cards – Metro 2033. At the resolution of 1280×1024 comfortable level of the game begins with a minimum of graphics card Radeon HD 4870. At the resolution of a model family 1920h1200 Radeon HD 5800 can provide the player a decent level of performance.
Next round of ATI against NVIDIA held after GF100. Action/Metro 2033 will serve as an excellent measure and identify all the strengths and weaknesses of the graphics adapter with support for DX11.
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