Supermicro, OTOY and AMD introduced the “cloud” rendering the second quarter

Company AMD , OTOY and Supermicro announced their intention to market a server platform for distributed mixed rendering (Fusion Render Cloud Servers, FRC) in the second quarter of 2010-based distributed streaming technology OTOY development was presented by the executive director Dirk Meyer, AMD (Dirk Meyer) at CES 2009 as a revolutionary server platform CPU/GPU new generation. It is expected that by FRC theoretically any device connected to the Internet through a channel with sufficient bandwidth, it will be possible to run applications that require intensive graphics processing – primarily, of course, games.

Platform FRC is largely focused on mobile devices such as smart phones and small-format notebooks, because it would allow not only to compensate them, as a rule, not too outstanding opportunities for graphics processing, but also reduce the load on the battery, extending the autonomous resource systems. According to the promises of partners, their development will allow for the withdrawal of photorealistic graphics on devices that were previously not able to provide such opportunities. Company Supermicro assumed direct embodiment of a platform built on the basis of the central and graphics processors from AMD and designed to run on its software, developed OTOY.

According to the specifications of the FRC will include 125 dual-core server rack height 1U, containing 250 AMD Opteron processors 6100 series and 500 graphics card Radeon HD 5970 with total capacity of 2,7 TFlops. This power consumption would be less than 100 kW, and the specific performance – 3,7 sq.m. 1 Pflops. The platform is designed to process up to 3000 competitive HD-video streaming (720p/1080p or above at 60 frames per second) for the operation of gaming applications, design programs and virtual desktops for all popular operating systems. In the case of video of lower resolution (standard definition, SD) number of competitive video streams with a frequency of 120 frames per second can reach 12000. Rendering speed is less than 1 ms per megapixel, while the built-level driver stack marker system will evaluate loading and reallocate resources.

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